Your games are stored in a database so they are available to all people to inspect and comment. Analyzing games is useful for improvements and on-line gaming providers allow their users to have this feature. How? In several ways. First of all the user can post the game to a forum and wait for someone to review and comment. Simple and effective, because when a lot of people could analyze your game and so the amount of data produced could be very interesting, with no cost for the provider. The drawback is that it could happen no one wants to review your game or the reviewers are not good enough. Sometimes there is a committee entitled for reviewing the games when required. In this case the guys in the committee should be prepared enough for producing good quality comments. Another scenario is the help of a computer program. Your game is put in queue and it will wait to be processed by a chess engine. This solution has a cost in terms of hardware resources to guarantee the service to every user, while the chess engine could be open Source. Other commercial chess engines, like Fritz for instance, perform better analysis so someone prefers to download the PGN format of the game and run his/her favorite chess engine for a deep analysis.
Analysis is good for training but is lesser amusing than reviewing the game with your opponent at the end of a match, still in front of the chessboard with the clock still warm. Ok, the quality of the analysis is poor but you still have your variants in your mind and would like to see the reaction of the opponent.
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